WinBolo

From WinBolo

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WinBolo is a implementation of the popular Macintosh network game "Bolo" from the early to middle nineties from scratch on the Window platform.
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[[image:Winbolo-mainwindow.jpg|thumb]]WinBolo is a implementation of the popular Macintosh network game "Bolo" from the early to middle nineties from scratch on the Window platform.
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== Download ==
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The latest official executables are available from: [http://www.winbolo.com/downloads.php http://www.winbolo.com/downloads.php].
== About ==
== About ==
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* Client/Server network architecture.
* Client/Server network architecture.
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* Built in internet game browser.
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* Built in internet game browser using the internet game [[Tracker]].
* Support for user created skins.
* Support for user created skins.
* Integration with [[Winbolo.net]] a website for logging games, ranking players and community forums.
* Integration with [[Winbolo.net]] a website for logging games, ranking players and community forums.
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* Game logging and play back through the [[Log Viewer]]
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* Game logging and play back through the [[Log Viewer]].
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There is a page that lists [[Differences From Bolo]].
== Source Code ==
== Source Code ==
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A list of Project Ideas#WinBolo are available.
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A list of [[Project Ideas#WinBolo | project ideas]] are available.

Current revision

WinBolo is a implementation of the popular Macintosh network game "Bolo" from the early to middle nineties from scratch on the Window platform.

Download

The latest official executables are available from: http://www.winbolo.com/downloads.php.

About

WinBolo is a implementation of the popular Macintosh network game "Bolo" from the early to middle nineties from scratch on the Window platform. It runs on Windows 95, 98, ME, NT4 (SP5+), 2000, 2003, Windows XP and Vista operating systems. It also runs on Linux. Bolo has been described by its author, Stuart Cheshire as,

"Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand."

Bolo has been describe as a game that, "takes an instant to learn but a lifetime to master." It objectives appear simple, to capture and hold all bases on the map yet there are a wide varieties of strategies and counter strategies that can be employed. To learn the basics of the game you can play the inbuilt tutorial, then after a bit of practise jump online on to a free public WinBolo server and play.

WinBolo supports a few additional features that was not present in Bolo. These include:

  • Client/Server network architecture.
  • Built in internet game browser using the internet game Tracker.
  • Support for user created skins.
  • Integration with Winbolo.net a website for logging games, ranking players and community forums.
  • Game logging and play back through the Log Viewer.


There is a page that lists Differences From Bolo.

Source Code

The WinBolo Source Code is available.


A list of project ideas are available.

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