User:Sticks

From WinBolo

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(TO DO)
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== TO DO ==
== TO DO ==
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* Create new physics.c and physics.h files to store calculations dealing with movement and collisions.
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* Create new physics.c and physics.h files
 +
** Store calculations dealing with movement
 +
** Store calculations dealing with physics
* Collision detection via bitmasking
* Collision detection via bitmasking
* Add vectors to all movable bodies (tanks, LGMs, shells, mines?, bases?, pills?)
* Add vectors to all movable bodies (tanks, LGMs, shells, mines?, bases?, pills?)

Revision as of 21:58, 16 December 2008

We're not really sure what Sticks does but he does it very well. Once we get some management around these parts, then we'll find out.

He lives in Herndon, Virginia, USA.


TO DO

  • Create new physics.c and physics.h files
    • Store calculations dealing with movement
    • Store calculations dealing with physics
  • Collision detection via bitmasking
  • Add vectors to all movable bodies (tanks, LGMs, shells, mines?, bases?, pills?)
  • Fix "tank on pill" lookups to pass WORLD coords instead of MAP coords
  • Create mathWinBolo.c and mathWinBolo.h that hold (mostly) conversion functions such as rad -> brad and rad -> deg

Links

http://en.wikipedia.org/wiki/Elastic_collision

http://stackoverflow.com/questions/345838/ball-to-ball-collision-detection-and-handling

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