Object Types

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(initial creation)
Current revision (04:46, 8 May 2009) (view source)
(Object Data Types)
 
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= Object Data Types =
= Object Data Types =
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== allience.h ==
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=== allienceObj ===
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<pre>
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typedef struct allienceObj *allience;
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struct allienceObj {
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  allience next;  /* Next item */
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  BYTE playerNum; /* The player this person is allied to */
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};
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</pre>
== netmt.h ==
== netmt.h ==

Current revision

Contents

Object Data Types

allience.h

allienceObj

typedef struct allienceObj *allience;
struct allienceObj {
  allience next;  /* Next item */ 
  BYTE playerNum; /* The player this person is allied to */
};

netmt.h

netMNTObj

typedef struct netMNTObj *netMnt;
struct netMNTObj {
  netMnt next;  /* Next item */ 
  BYTE item;    /* Value of this item */
  BYTE owner;   /* Who owns this anyway */
  BYTE id;      /* Item ID */
  BYTE x;       /* Item location */
  BYTE y;
};

netMntContextObj

typedef struct netMntContextObj *netMntContext;
struct netMntContextObj {
  netMnt nmt;
  BYTE netMntUpto;
};

netpnb.h

netPNBObj

typedef struct netPNBObj *netPnb;
struct netPNBObj {
  netPnb next;  /* Next item               */ 
  BYTE item;    /* Value of this item      */
  BYTE owner;   /* Owner of this event     */
  BYTE id;      /* Item Id                 */
  BYTE x;       /* Item X & Y Co-ordinates */
  BYTE y;
  BYTE opt;
};

netPnbContextObj

typedef struct netPnbContextObj *netPnbContext;
struct netPnbContextObj {
  netPnb pnb;
  BYTE netPnbUpto;
};
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