From WinBolo

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The design is as follows


WinBolo code is split in two sections, a back end and a front end. The back end contained simulation and game logic. It was 100% ANSI C compliant and designed to compile on multiple platforms. (it isn't any more mainly due to C++ style // comments.) The front end contains any platform specific code. The diagram on the right shows an overview of the design.

The main interface point to the backend is via three files:

  • backend.h - Pr

TODO server


For more information on each part of the code see the pages below. These map the folders in the winbolo/src directory.

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